CHARACTER CLASSES
* Warrior ·
* Scout ·
* Rogue ·
* Mage ·
* Priest ·
* Knight ·
Dual class system
When starting into a new career, adventurers can select to be a warrior, ranger, cleric, knight, mage or rogue. When they reach level 10, they can add a secondary class, which augments the possible class combinations up to 30 individual combination types.
Generally, all classes in Runes of Magic can serve as primary or secondary class. To switch between them, players have to visit a special class trainer e.g. in the town of Varanas located in the starting region. At any time players have full access to the complete level-based skill set of their active primary class. Simultaneously only the "non-specific" skills of their secondary class are available.
Moreover the character attributes of the secondary class add up to those of their primary class with 10 percent of their value. Contrary, all experience, attribute and talent points gathered from the adventures accumulate exclusively to the active primary class. Therefore, only the skills of the primary class can be upgraded by distribution of talent points. In any case, the level of the secondary class can not surmount the level of the primary profession. To level up their secondary class, players have to register it as their primary class with any class trainer.
Tactical Options
Using the dual class system of Runes of Magic wisely, players can build up their characters as multi-functional all-rounders. With a scout as secondary class, characters can use bows for example. With rogues as secondary they can use projectile weapons, warriors will give you axes. Combinations like melee fighters enhanced with several range combat skills as well as clerics that fight with axes become possible. The range of possibilities gives solo and group players many interesting tactical choices for PvE. RPG players will love the broad spectrum for character interpretation.
The skills of the six main classes make use of different energy types. Warriors use rage, scouts use focus, rogues need energy and mages, clerics and knights are fighting with mana. Players can apply those energy types independently from each other. Therefore, they can use the dual class system of Runes of Magic to build up dangerous specialists perfectly suited for group play also. For example, smart PC adventurers could create a mighty bombardier with the combination of scout and mage. If for example the character runs out of focus, he simply switches to mana and can immediately launch the skills of his secondary mage class. In contrast to that, a combined knight-warrior class will be the ultimate melee fighter. But players need to be careful with some combinations: mages and clerics use the same mana pool which can quickly dry out your resources.
Housing
Home Sweet Home
If you’re sweaty, covered in blood and dirt and your armor has taken quite a beating, many a hero hopes to withdraw back into his own home to get some rest.
This is exactly what you will find in Runes of Magic! Your own home is available to you from the very beginning, and you can enter it for the first time in Logar.
Setting up your interior is fairly simple: Just buy the items, “drag&drop” them into one of the available slots, click the button to place it and that’s it. You can turn, spin and move and place the object freely.
Decorate as you wish: taste variations
Currently there are over 130 available interior items -with more to come- giving players many different options to decorate their home..
A Variety of tables, chairs, rugs, fireplaces, beds, wall decorations, room-dividers… the range of possibilities allows individual design for anyone’s tastes!
The (treasure)chest: item storage
Of course Runes of Magic offers a bank in every large city.
But since humankind has always been hunters and gatherers, players have access to their own chests as well, in which they can store all their precious treasures.
The first of those chests has 20 slots and can –like everything else- be freely placed within your home.
More chests can be bought and placed at anytime, of course!
The players’ new clothes: the mannequin
Everybody knows mannequins and hardly anyone has walked past shop windows without gawking at the clothing they are dressed in.
In Runes of Magic players can put such mannequins in their houses: There are male ones and female ones and of course you can put several of them in your home.
With one click the equipment screen appears where the players can dress up the mannequin with their own armor.
That does not only look great but also has an additional advantage.
If you are in a hurry and want to dress up for the next raid, with one click you can exchange the armor you are currently wearing with that which is on the mannequin.
Crafting sites: from blacksmith to alchemist
Everybody knows the problem. You just collected all the materials necessary for the next few armor sets and you are standing at one of the forges in the city when other players come by to ask: “Hi. You are a blacksmith, right? Please craft this-or-that item for me.”
Those who would rather quietly practice their profession can just put the necessary crafting sites in their house. There are anvils for blacksmiths, laboratories for alchemists or huge pots for chefs. For each profession the right equipment is available.
My home is my castle: expansion
In the near future it will become possible to expand your home.
More floors, bigger rooms, attics, closets, as with all the features of Runes of Magic, the possibilities are nearly endless.
Click me: interaction with surrounding objects
Mannequins are not the only things that can be used with a short click.
Also the flames in the fireplace and on the candlestick can be lit and give the house a homely atmosphere.
The future: more ideas
Every three months a free add-on with fresh content for Runes of Magic will be published.
That includes pieces of furniture and other additions for the house.
It will be fascinating to see what will happen here!
The Runes of Magic community is highly important to us and for new creative ideas we like to pick the players brains.
So, your visit to the forums, which are there for that purpose, is highly welcome.
Mounts
A hero worth of that name not just needs the right armour or weapons, but also a ride befitting his (or her) rank! So if your virtual shoes have holes in them already, it is time to pay the local wrangler a visit and saddle up one of the mystical and trustworthy mounts!
There are several options for you: you can either rent mounts for a number days or buy one permanently. Some are available in game - as reward for completing a quest or participation in a special event (like Valentine's day) and some are available from the Item Shop.
Here's an up-to-date overview on all the mounts available in Runes of Magic - so you know what to chose from when your travel across Taborea seems to take ages again...
Overview
White Horse
Mount
The White Horse is available for:
7 Days
30 Days
Permanent
Spotted Horse
Mount
The Spotted Warhorse is available for:
7 Days
30 Days
Permanent
Brown Horse
Mount
The Brown Horse is available for:
7 Days
30 Days
Permanent
Black Horse
Mount
The Black Horse is available for:
7 Days
30 Days
Permanent
White Warhorse
Mount
The White Warhorse is available for:
7 Days
30 Days
Permanent
Black Warhorse
Mount
The Black Warhorse is available for:
7 Days
30 Days
Permanent
Ostrich
Mount
The Ostrich is available for:
7 Days
30 Days
Permanent
Golden Ostrich
Mount
The Golden Ostrich is available for:
7 Days
30 Days
Permanent
Blood Ostrich
Mount
The Blood Ostrich is available for:
7 Days
30 Days
Permanent
Fire Ostrich
Mount
The Fire Ostrich is available for:
7 Days
30 Days
Permanent
Flame Wartiger
Mount
The Flame Wartiger is available for:
7 Days
30 Days
Permanent
Thunder Wartiger
Mount
The Thunder Wartiger is available for:
7 Days
30 Days
Permanent
Berhu
Mount
The Berhu is available for:
7 Days
30 Days
Permanent
Fiery Berhu Mount
Mount
The Fiery Berhu Mount is available for:
7 Days
30 Days
Permanent
Golden Armored Berhu Cub
Mount
This mount is only available for special occations.
Red Armored Berhu Cub
Mount
This mount is only available for special occations.
Unicorn
Mount
This mount is only available for special occations.
Dark Shadow Ferret
Mount
This mount is only available for special occations.
Arcane Transmutor
The Arcane Transmutor is a tool that can be used to improve ones equipment, increase the tier of runes of to combine several different runes into an entirely different rune. You can open it by simply clicking the treasure box icon at the bottom of your backpack. To be able to access and use the Arcane Transmutor, you have to be at least level 15 and have to have completed a simple quest in the class hall in Varanas.
Improving Equipment
To improve your equipment, you first need pieces of equipment whose special attributes you’d like to transfer onto another piece of equipment. You can then combine the source equipment with a power stone to create a mana stone, which you can later use to upgrade the target equipment.
Power Stones
You can buy power stones from NPCs in cities or in the item shop. Most power stones already posses basic attributes which will be transferred onto the final item. When buying a power stone from an NPC, a random attribute will be added to its pre-existing attributes.
Producing Mana Stone
To produce a mana stone from the chosen piece of equipment and a power stone, you have to drag both items into the fields of the arcane transmutor. You will then see the resulting mana stone and it’s attributes in the preview window below. If you want to go ahead and create the mana stone, simply click „Confirm“.
Improving Equipment using Mana Stones
To improve an item, you have to drag the item and three mana stones of the same tier into the Arcane Transmutor. You will then be shown a preview of the resultung item in the preview window. Only a certain number of attributes can be transferred, if you are trying to transfer more attributes than equipment of that tier can hold, the weaker attribute values will always be transferred first.
Upgrading Mana Stones
To produce mana stones of a higher tier, you have to drag three mana stones of the same tier into the Arcane Transmutor. The preview window will then show a mana stone that is one tier higher than the original mana stones and inherits most of their attributes. Just like with improving equipment, only a certain number of attributes can be transfered, and the weaker attributes will be transfered first.
Upgrading Runes
To upgrade runes, you need five identical runes of the same tier. After dragging them into the Arcane Transmutor, the preview window will display a higher tiered and improved version of that rune.
Combining Runes
To create a completely new rune, you have to drag two or more different runes of the same tier into the Arcane Transmutor, after which the preview window will display the resulting rune. If the chosen rune combination doesn’t exist, no new rune will appear in the preview window.
Arcane Transmutor Charges
To create items, runes or mana stones using the Arcane Transmutor, you need one Arcane Transmutor charge per use. You can aquire these charges by trading in Phirius Tokens (available from daily quests) at the Phirius Token Exchange in the class hall or by purchasing them in the item shop
* Warrior ·
* Scout ·
* Rogue ·
* Mage ·
* Priest ·
* Knight ·
Dual class system
When starting into a new career, adventurers can select to be a warrior, ranger, cleric, knight, mage or rogue. When they reach level 10, they can add a secondary class, which augments the possible class combinations up to 30 individual combination types.
Generally, all classes in Runes of Magic can serve as primary or secondary class. To switch between them, players have to visit a special class trainer e.g. in the town of Varanas located in the starting region. At any time players have full access to the complete level-based skill set of their active primary class. Simultaneously only the "non-specific" skills of their secondary class are available.
Moreover the character attributes of the secondary class add up to those of their primary class with 10 percent of their value. Contrary, all experience, attribute and talent points gathered from the adventures accumulate exclusively to the active primary class. Therefore, only the skills of the primary class can be upgraded by distribution of talent points. In any case, the level of the secondary class can not surmount the level of the primary profession. To level up their secondary class, players have to register it as their primary class with any class trainer.
Tactical Options
Using the dual class system of Runes of Magic wisely, players can build up their characters as multi-functional all-rounders. With a scout as secondary class, characters can use bows for example. With rogues as secondary they can use projectile weapons, warriors will give you axes. Combinations like melee fighters enhanced with several range combat skills as well as clerics that fight with axes become possible. The range of possibilities gives solo and group players many interesting tactical choices for PvE. RPG players will love the broad spectrum for character interpretation.
The skills of the six main classes make use of different energy types. Warriors use rage, scouts use focus, rogues need energy and mages, clerics and knights are fighting with mana. Players can apply those energy types independently from each other. Therefore, they can use the dual class system of Runes of Magic to build up dangerous specialists perfectly suited for group play also. For example, smart PC adventurers could create a mighty bombardier with the combination of scout and mage. If for example the character runs out of focus, he simply switches to mana and can immediately launch the skills of his secondary mage class. In contrast to that, a combined knight-warrior class will be the ultimate melee fighter. But players need to be careful with some combinations: mages and clerics use the same mana pool which can quickly dry out your resources.
Housing
Home Sweet Home
If you’re sweaty, covered in blood and dirt and your armor has taken quite a beating, many a hero hopes to withdraw back into his own home to get some rest.
This is exactly what you will find in Runes of Magic! Your own home is available to you from the very beginning, and you can enter it for the first time in Logar.
Setting up your interior is fairly simple: Just buy the items, “drag&drop” them into one of the available slots, click the button to place it and that’s it. You can turn, spin and move and place the object freely.
Decorate as you wish: taste variations
Currently there are over 130 available interior items -with more to come- giving players many different options to decorate their home..
A Variety of tables, chairs, rugs, fireplaces, beds, wall decorations, room-dividers… the range of possibilities allows individual design for anyone’s tastes!
The (treasure)chest: item storage
Of course Runes of Magic offers a bank in every large city.
But since humankind has always been hunters and gatherers, players have access to their own chests as well, in which they can store all their precious treasures.
The first of those chests has 20 slots and can –like everything else- be freely placed within your home.
More chests can be bought and placed at anytime, of course!
The players’ new clothes: the mannequin
Everybody knows mannequins and hardly anyone has walked past shop windows without gawking at the clothing they are dressed in.
In Runes of Magic players can put such mannequins in their houses: There are male ones and female ones and of course you can put several of them in your home.
With one click the equipment screen appears where the players can dress up the mannequin with their own armor.
That does not only look great but also has an additional advantage.
If you are in a hurry and want to dress up for the next raid, with one click you can exchange the armor you are currently wearing with that which is on the mannequin.
Crafting sites: from blacksmith to alchemist
Everybody knows the problem. You just collected all the materials necessary for the next few armor sets and you are standing at one of the forges in the city when other players come by to ask: “Hi. You are a blacksmith, right? Please craft this-or-that item for me.”
Those who would rather quietly practice their profession can just put the necessary crafting sites in their house. There are anvils for blacksmiths, laboratories for alchemists or huge pots for chefs. For each profession the right equipment is available.
My home is my castle: expansion
In the near future it will become possible to expand your home.
More floors, bigger rooms, attics, closets, as with all the features of Runes of Magic, the possibilities are nearly endless.
Click me: interaction with surrounding objects
Mannequins are not the only things that can be used with a short click.
Also the flames in the fireplace and on the candlestick can be lit and give the house a homely atmosphere.
The future: more ideas
Every three months a free add-on with fresh content for Runes of Magic will be published.
That includes pieces of furniture and other additions for the house.
It will be fascinating to see what will happen here!
The Runes of Magic community is highly important to us and for new creative ideas we like to pick the players brains.
So, your visit to the forums, which are there for that purpose, is highly welcome.
Mounts
A hero worth of that name not just needs the right armour or weapons, but also a ride befitting his (or her) rank! So if your virtual shoes have holes in them already, it is time to pay the local wrangler a visit and saddle up one of the mystical and trustworthy mounts!
There are several options for you: you can either rent mounts for a number days or buy one permanently. Some are available in game - as reward for completing a quest or participation in a special event (like Valentine's day) and some are available from the Item Shop.
Here's an up-to-date overview on all the mounts available in Runes of Magic - so you know what to chose from when your travel across Taborea seems to take ages again...
Overview
White Horse
Mount
The White Horse is available for:
7 Days
30 Days
Permanent
Spotted Horse
Mount
The Spotted Warhorse is available for:
7 Days
30 Days
Permanent
Brown Horse
Mount
The Brown Horse is available for:
7 Days
30 Days
Permanent
Black Horse
Mount
The Black Horse is available for:
7 Days
30 Days
Permanent
White Warhorse
Mount
The White Warhorse is available for:
7 Days
30 Days
Permanent
Black Warhorse
Mount
The Black Warhorse is available for:
7 Days
30 Days
Permanent
Ostrich
Mount
The Ostrich is available for:
7 Days
30 Days
Permanent
Golden Ostrich
Mount
The Golden Ostrich is available for:
7 Days
30 Days
Permanent
Blood Ostrich
Mount
The Blood Ostrich is available for:
7 Days
30 Days
Permanent
Fire Ostrich
Mount
The Fire Ostrich is available for:
7 Days
30 Days
Permanent
Flame Wartiger
Mount
The Flame Wartiger is available for:
7 Days
30 Days
Permanent
Thunder Wartiger
Mount
The Thunder Wartiger is available for:
7 Days
30 Days
Permanent
Berhu
Mount
The Berhu is available for:
7 Days
30 Days
Permanent
Fiery Berhu Mount
Mount
The Fiery Berhu Mount is available for:
7 Days
30 Days
Permanent
Golden Armored Berhu Cub
Mount
This mount is only available for special occations.
Red Armored Berhu Cub
Mount
This mount is only available for special occations.
Unicorn
Mount
This mount is only available for special occations.
Dark Shadow Ferret
Mount
This mount is only available for special occations.
Arcane Transmutor
The Arcane Transmutor is a tool that can be used to improve ones equipment, increase the tier of runes of to combine several different runes into an entirely different rune. You can open it by simply clicking the treasure box icon at the bottom of your backpack. To be able to access and use the Arcane Transmutor, you have to be at least level 15 and have to have completed a simple quest in the class hall in Varanas.
Improving Equipment
To improve your equipment, you first need pieces of equipment whose special attributes you’d like to transfer onto another piece of equipment. You can then combine the source equipment with a power stone to create a mana stone, which you can later use to upgrade the target equipment.
Power Stones
You can buy power stones from NPCs in cities or in the item shop. Most power stones already posses basic attributes which will be transferred onto the final item. When buying a power stone from an NPC, a random attribute will be added to its pre-existing attributes.
Producing Mana Stone
To produce a mana stone from the chosen piece of equipment and a power stone, you have to drag both items into the fields of the arcane transmutor. You will then see the resulting mana stone and it’s attributes in the preview window below. If you want to go ahead and create the mana stone, simply click „Confirm“.
Improving Equipment using Mana Stones
To improve an item, you have to drag the item and three mana stones of the same tier into the Arcane Transmutor. You will then be shown a preview of the resultung item in the preview window. Only a certain number of attributes can be transferred, if you are trying to transfer more attributes than equipment of that tier can hold, the weaker attribute values will always be transferred first.
Upgrading Mana Stones
To produce mana stones of a higher tier, you have to drag three mana stones of the same tier into the Arcane Transmutor. The preview window will then show a mana stone that is one tier higher than the original mana stones and inherits most of their attributes. Just like with improving equipment, only a certain number of attributes can be transfered, and the weaker attributes will be transfered first.
Upgrading Runes
To upgrade runes, you need five identical runes of the same tier. After dragging them into the Arcane Transmutor, the preview window will display a higher tiered and improved version of that rune.
Combining Runes
To create a completely new rune, you have to drag two or more different runes of the same tier into the Arcane Transmutor, after which the preview window will display the resulting rune. If the chosen rune combination doesn’t exist, no new rune will appear in the preview window.
Arcane Transmutor Charges
To create items, runes or mana stones using the Arcane Transmutor, you need one Arcane Transmutor charge per use. You can aquire these charges by trading in Phirius Tokens (available from daily quests) at the Phirius Token Exchange in the class hall or by purchasing them in the item shop